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I have no secrets from my master. My loyalty is without question. But I fear these may be the last days of the Whalers. Perhaps the last days of Daud.

Thomas for stillupsetoverlegacy

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Stop harrassing people for the choices they make in video games 2k14.

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the wolf among us + locations
    ↳ crane's apartment
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everything went wrong… like it always does.

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All things end

All things burn to ash

but you, my friend 

burn bright

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" I can feel a great age ending "

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dishonored & each mission’s colour-palette

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Narrative devices as used in Dishonored → 

Humour, most often in the form of Martin’s bawdy wit ("I miss your wife!"). Grey Morality in several characters, shown here with Slackjaw, who is likable and gives young unemployed men family/companionship in his gang, but sells watered down, poor-quality elixir to breadline families in the hopes of skimming off their last coin. Various Symbolism but especially Colour can be seen in most levels, with gaudy pinks for the licentious Golden Cat brothel, but also in Emily Kaldwin, who wears white symbolising innocence, and the ‘blank’ slate onto which Corvo’s chaos is projected. Poetic justice occurs through the heretical branding of Overseer Campbell, made so by the hypocritical lascivious lifestyle he was shown to pursue; a lifestyle criticised by the Abbey’s scriptures. Plot Twist abruptly swerves the course of the game from placing Emily onto the throne to Corvo striving to rejoin Emily’s side after the Loyalist’s betrayal. Tragic Irony even in Low-Chaos Corvo, as in a bid to reclaim honour lost not through his own action but the accusations of others, Corvo loses honour himself through association with the supernatural, theft, murder over the narrative’s course. Pathos is triggered not only by the Heart’s comments, but also by scenes such an Overseer tenderly speaking with the hounds. God’s Favour is given through Corvo being ‘Chosen’, receiving special attentions throughout the story at the Shrines. Corvo’s Fatal Flaw is Loyalty, for through this loyalty he is driven to blindness (the betrayal of the Loyalists was quite predictable given the dark natures of the key trio already indicated) which leaves him vulnerable. Foreshadowing, with street children running fear of Granny Rags the witch, but when grown Slackjaw dismisses it as a silly children’s tale, not to take notice of. First Person as you act for Corvo. Pathetic Fallacy occurs frequently, notably with a violent storm chiming with the savagery of a High Chaos run at the Lighthouse endgame.

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dishonored + objects of importance

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You’ve been CHOSEN.

Aug 31 · 2,534 notes · reblog